HOUSE OF ASHES
Role: Music Editing & Implementation
Developer: Supermassive Games
Publisher: Bandai Namco
'A military unit searching for chemical weapons unearth something far deadlier. In the ruins of a buried Sumerian temple deep beneath the Arabian desert something evil is awakened. Savage and unstoppable, a nest of ancient and unearthly creatures has found a new prey to hunt...
Horrific discoveries and impossible decisions face the Unit as they strive to navigate a subterranean labyrinth and escape the terrifying threat.'
My third project in the Dark Pictures series, as in the previous entires my role involved deep and detailed music editing to author seamless assets with a high degree of musicality using yet another outstanding original score by Jason Graves. Then implementing these in Unreal 4 through AudioKinetic's Wwise, to create a highly interactive, adaptive, terrifying and moving experience for players.