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LITTLE HOPE

Role: Music Editing & Implementation

Developer: Supermassive Games

Publisher: Bandai Namco

ABOUT

'Abandoned and all alone, 4 college students and their teacher become stranded in an isolated town miles from anywhere after their bus crashes in bad weather. Trapped by a mysterious fog in the town of Little Hope, they search desperately for a means of escape whilst visions from the past haunt them from the shadows'

ROLE

My role involved deep and detailed music editing to author seamless assets with a high degree of musicality using Jason Graves outstanding original score. Then implementing these in Unreal 4 through AudioKinetic's Wwise, to create a highly interactive, adaptive, terrifying and moving experience for players.

TRAILER

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