Role: Music Editing & Implementation
Developer: Supermassive Games
Publisher: Bandai Namco
'Abandoned and all alone, 4 college students and their teacher become stranded in an isolated town miles from anywhere after their bus crashes in bad weather. Trapped by a mysterious fog in the town of Little Hope, they search desperately for a means of escape whilst visions from the past haunt them from the shadows'
My role involved deep and detailed music editing to author seamless assets with a high degree of musicality using Jason Graves outstanding original score. Then implementing these in Unreal 4 through AudioKinetic's Wwise, to create a highly interactive, adaptive, terrifying and moving experience for players.