MAN OF MEDAN
Role: Music Editing & Implementation
Developer: Supermassive Games
Publisher: Bandai Namco
'The story of Man of Medan starts off on a dive boat in the South Pacific. With a rumoured WWII wreck to find, and plenty of on-deck partying to be had, our group of 4 young Americans and their skipper Fliss get ready for what should be the trip of a lifetime…but it doesn’t go quite to plan.
As the day unfolds, and a storm rolls in, they find themselves trapped on board a ghost ship. Subjected to unimaginable stress and terror, they must try to find a way to escape the ship and its sinister history.'
My role involved extensive and precise music editing, then implementing this into Wwise. The goal was to create a seamless score, that reacted naturally to the players interactions and choices.